![]() ![]() I haven't done a comparison between different Chrono Trigger ROMs though, so as of now this is a theory.Įdit: Someone else explained resolutions better - this is just what I can see about running it full screen regardless of the technicalities. ![]() if you integer scale to a 1200p display (. Downside is that you will have to start over, because I don't think save files carry over well if you go from PAL to NTSC, f ex (back up your saves before trying). If its proportional and scaled to fit vertically to full screen, it will still have black bars. So, for what little it's worth - I'm pretty rusty and this isn't an RP2+ so it may be different to yours - it might be that you can get better results if you try Chrono Trigger from another region than what you have now, and at least for me, Standalone Snes9x gave me more to work with. I think it might be doing the same thing you describe, kind of. This is exactly what I mean, similar to TVs with 'ambient lighting'. What I want is for those borders to light up a bit, with the colors from the edges of the game. Post setup guides, questions and news here. (I honestly prefer how the sprites look in Star Ocean with an 8:7 ratio set, though). /r/RetroArch is a subreddit dedicated to RetroArch and the libretro API framework. I tried integer scaling 100% height only, auto this or that, 4:3 etc, and at "best" I get thin black borders on the sides. On at 3:00 PM, lordmonkus said: With a game running, bring up the Retroarch menu with F1, go into the quick menu > options > resolution, set it to the resolution you want. In Video settings I have it set to App Zoom 100%, Content Zoom 100%, Aspect Ratio 4:3.īut when I test Star Ocean - a translated Japanese ROM, it fills the screen nicely in some menus, but when walking around in the world, I get borders, regardless of what I've tried thus far. The first time you load content with these settings, RetroArch will create a settings override directory structure and a. I tried Chrono Trigger (PAL-version so 625 lines, rather than the 525 lines of NTSC, I think) on that too, and it fills the screen with my setup. Ensure that these two options are set in retroarch.cfg: gamespecificoptions 'true' and autooverridesenable 'true' 2. I also have a standalone install of the latest Snes9x (well, latest at the time it was last connected to the internet). I have more cores, but the standard config does about the same with what I've tried. Symphony of the Night on PS1 and Resident Evil 4 on GC are examples that come to mind. Some games really do have black borders around them and this annoys the hell out of me. I didn't even have the option to mess with screen ratio and whatnot with that core, but it filled my screen without issues. /r/RetroArch is a subreddit dedicated to RetroArch and the libretro API framework. I tested Chrono Trigger with Retroarch and the Snes9x 2002 core, my Retroarch is the standard setup RP2s came with, copied from the original install. I started my old RP2 now (Lineage OS, if that matters), first time in months, so I'm a bit rusty. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |